Game 34EE home: Difference between revisions
Vinkesteijn (talk | contribs) No edit summary |
Vinkesteijn (talk | contribs) No edit summary |
||
Line 203: | Line 203: | ||
|} | |} | ||
</center> | </center> | ||
You'll find the timeline and assignments on the page [[ | You'll find the timeline and assignments on the page [[34EE Assignments and timeline]]. <br><br> | ||
<hr> | <hr> |
Revision as of 09:39, 20 January 2021
Thanks for your understanding.
→ GO! Top of this page
Most important changes
- Usability for participants and coaches
- More attention to security of it all (back-ups, fire walls)
- Upgraded lay-out Team File
- Content Coach File, year 0
- 'Zambaza' Test Coach Spread
- New course for the coaches
- More realistic content
- More visuals and video Jill
- We started a shop with assignments (link not public)
- Lots of new Pages on the platform, small changes e.g.
Assignments
The structure of the assignments is:
Structure | |||||
---|---|---|---|---|---|
Schedule | Year | Entrepreneurship assignment | Mark | Creativity assignment | Mark |
Deadline ..... | Year 0 | Your new strategy, target groups e.g. demo | .... | Your new Logo,Team picture, website demo | .... |
Deadline ..... | Year 1 | 10 Decisions and arguments demo | .... | Your choice 1 | .... |
Deadline ..... | Year 2 | 10 Decisions and arguments demo | .... | Your choice 2 | .... |
Deadline ..... | Year 3 | 10 Decisions and arguments demo | .... | Your choice 3 | .... |
Deadline ..... | Year 4 | 10 Decisions and arguments demo | .... | Your choice 4 | .... |
This is the basic structure: both assignments in year 0 have to be made (maybe only a very small adaption to the content) to make the game run.
Each year (round) afterwards there is a repetitive assignment (10 decisions, only very small adjustments possible) and a assignment which is up to you.
So, it is not so much different from last year: the 4 free choices could be (an online?) Trade Fair, Human Capital Plan, Invest in Innovation and 3 Minutes of fame e.g. We have a 'shop' to choose from now.
The marks you get for each assignment, have a direct influence on the occupancy rate of your hotel. Regular feedback from your coach will support your team process.
During the game, only the coaches have insights into your marks. At the end of the Game, the total of the marking will be published per team in your Team File
Welcome to the Emerald Forest Hotel!
This is the homepage of your simulation in Tallinn, called 34EE. All of the content is in English as this is an international hotel.
What is the Game?
You all take over the Emerald Forest Hotel as a management team. You have to run the hotel, trying to do better than has been done in the past. Last year's decisions and results, i.e. the history, are available as a point of reference. At the beginning of the Game you will all have 'the same hotel', with the same data as starting point. Your hotels are located in your own country, so Estonia, in a number of (fictitious) cities. Each city consists of approx. ten hotels. Your direct, or main competitors are the other hotels in your city.
CEO Jill Jandal, and the owner Christina Bergman, ask you to manage the Emerald Forest Hotel. Coaches will help you doing so; Jill and Christina will follow the developments as well, but only in the background.
What are the goals?
The task you have when taking over the hotel is to do better than before. The existing and realistic dates of Emerald Forest Hotel offer the possibility to apply management skills and knowledge. Learning goals are:
- Working with a large amount of data and finding the right information as a team, just-in-time
- Working on the competence of creativity and communication by doing assignments
- Running your own management team in a pleasant and business-like way
- Behaving like entrepreneurs: handling uncertainty, finding solutions, accepting failures
- Acting like entrepreneur in real-life situations
You will do by managing the hotel in the following ways:
- Solving assignments during a number of weeks
- Explaining why and how you do things
- 'Live actions' in the game (this year online (on-live?))
- Handling the situation, making choices and being creative
- Taking into account the competition, events happening in real life and other things happening during the Game.
Communication
On this platform you can find documentation on multiple elements that are linked to your hotel.
We will use the Facebook group 35EE as a platform to profile your hotel: so join as soon as possible! General Game communication will be in MS Teams (log in with our TalTech address).
There are modules in the study program related to the Game, as we will explain.
The most important contact point will be your coach.
Your marks
All of this is evaluated each playing year, in assessing your creativity and entrepreneurship. These two elements are basic in bringing your hotel (hopefully) profit and creativity points. Your coaches' evaluation, has a 70% direct influence on your occupancy rate.
You will also get some (limited) feedback on your team's performance each year.
Each round, you will have two assignments, which will be evaluated on
- the element of entrepreneurship
- as well as creativity
The average of these assignments will result in your final mark for the Game. This mark which will only be published after the total of the module. During the Game, you will get comments on your work; and the quality of your work will heavily influence your hotel's result and ranking. Marks are assigned individually, but in many cases will be the same for all team members.
Structure | |||||
---|---|---|---|---|---|
Schedule | Year | Entrepreneurship assignment | Mark | Creativity assignment | Mark |
Deadline ..... | Year 0 | Your new strategy, target groups e.g. demo | .... | Your new Logo,Team picture, website demo | .... |
Deadline ..... | Year 1 | 10 Decisions and arguments demo | .... | Trade Fair | .... |
Deadline ..... | Year 2 | 10 Decisions and arguments demo | .... | B2B assignment | .... |
Deadline ..... | Year 3 | 10 Decisions and arguments demo | .... | Negotiations | .... |
Deadline ..... | Year 4 | 10 Decisions and arguments demo | .... | 3 Minutes of Fame | .... |
Marking in the game | ||||
---|---|---|---|---|
Round | Entrepreneurship assignment mark |
Assignment content: | Creativity assignment mark |
Assignment content: |
Year 00 | 1-10 | Assignment 1.0: Name, strategy, target groups |
1-10 | Assignment 2.0: Trade fair |
Year 01 | 1-10 | Assignment 1.1: Decisions, arguments, calculations, reflection |
1-10 | Assignment 2.1: B2B Strategy |
Year 2 | 1-10 | Assignment 1.2: Decisions, arguments, calculations, reflection |
1-10 | Assignment 2.2: Negotiations |
Year 03 | 1-10 | Assignment 1.3: Decisions, arguments, calculations, reflection |
1-10 | Assignment 2.3: 3 Minutes of Fame |
You'll find the timeline and assignments on the page 34EE Assignments and timeline.
→ GO! Top of this page