Liquidity: Difference between revisions
Jump to navigation
Jump to search
Vinkesteijn (talk | contribs) No edit summary |
Vinkesteijn (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
== Limitation in the game == __NOEDITSECTION__ | == Limitation in the game == __NOEDITSECTION__ | ||
Though in reality, this is an interesting and even important item, we do not look at liquidity in the game. So the hotel has no liquidity problems and you can pay for almost all | Though in reality, this is an interesting and even important item, we do not look at liquidity in the game. So the hotel has no liquidity problems and you can pay for almost all costs you plan. The [[decisions]] themselves which lead to the variable, additional costs have limitations so to prefent you from doing extreme things.The trick is to make a [[net profit]] and to realise that any new, additional euro as an expense, has to bring some new revenues. <br> | ||
You can even do some additional investments as [[decisions]]: this will bring [[decisions#Other team decisions|extra depreciations]] and so extra | You can even do some additional investments as [[decisions]]: this will bring [[decisions#Other team decisions|extra depreciations]] and so extra costs, but there will be no problem with the liquidity. | ||
<br><hr> | <br><hr> |
Revision as of 20:21, 28 March 2018
→ Go! Category:Hotel info
→ Go! Running competition
Limitation in the game
Though in reality, this is an interesting and even important item, we do not look at liquidity in the game. So the hotel has no liquidity problems and you can pay for almost all costs you plan. The decisions themselves which lead to the variable, additional costs have limitations so to prefent you from doing extreme things.The trick is to make a net profit and to realise that any new, additional euro as an expense, has to bring some new revenues.
You can even do some additional investments as decisions: this will bring extra depreciations and so extra costs, but there will be no problem with the liquidity.
→ GO! Top of this page